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PC Zone 96
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PC Zone #096.7z
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Gunlok
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pc_chips.gsh
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2000-09-09
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// defines the PC chips (mission objective in level 5)
////////////////////////////////////////////////////////////////////////////////////
// start wrapper - prevent multiple inclusions or recursive inclusions
//(this currently causes 'unrecognized preprocessor directive' warnings, until implemented)
#ifndef INCLUDED_PC_CHIPS_GSH
#define INCLUDED_PC_CHIPS_GSH
////////////////////////////////////////////////////////////////////////////////////
#include "defaults.gsh"
shape Shp_PC_Chip_A
{
file "objects\pc chip a.RIF"
name "pc chip a"
}
shape Shp_PC_Chip_B
{
file "objects\pc chip b.RIF"
name "pc chip b"
}
shape Shp_PC_Chip_C
{
file "objects\pc chip c.RIF"
name "pc chip c"
}
character Chr_PC_Chip : Chr_Default
{
turning speed 0 // this is in revolutions per second
walking speed 0 // this is in animation cycles per second
weapon none
strength 1 // initial strength points
aim 0
aggression 0.6 // 6 = PC chip pickup
}
role Rol_PC_Chip_A : Rol_DefaultRobot
{
shape Shp_PC_Chip_A
character Chr_PC_Chip
identifier "pc_chip"
destructibility Des_Explode
ai pickup
}
role Rol_PC_Chip_B : Rol_DefaultRobot
{
shape Shp_PC_Chip_B
character Chr_PC_Chip
identifier "pc_chip"
destructibility Des_Explode
ai pickup
}
role Rol_PC_Chip_C : Rol_DefaultRobot
{
shape Shp_PC_Chip_C
character Chr_PC_Chip
identifier "pc_chip"
destructibility Des_Explode
ai pickup
}
////////////////////////////////////////////////////////////////////////////////////
// end wrapper - for preventing multiple or recursive inclusions
#endif // !INCLUDED_PC_CHIPS_GSH